Slog.w(TAGWM, Force clearing orientation change: + w). So my assumption is that there must be a plugin incompatibility with the IAP library. When the game is frozen up, open task manager, then press windows key + D, the bottom bar should have popped up, now bottom right youâll see a little black box filled with changing levels of blue (might need to click the arrow to open full menu). The funny thing is I created an empty project with the IAP initializing and it didn't crash. I made a test with an empty scene with the IAP initializing alone and still crashing. When calling UnityPurchasing.Initialize the game crashes with no other error than:Ä®/mono: Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an objectĪt (Boolean disposing) in :0Īt () in AppWindowToken mLastEnterAnimToken / These were the layout params used to retrieve the last enter animation. It will be used for the next exit animation. The game crashes initializing the IAP library. / final ArrayList mFinishedStarting new ArrayList () / This was the app token that was used to retrieve the last enter animation.Publisher QA have a big set of devices, unfortunately none of them with those specifications, BUT one employee have an Alcatel Pixi 4 device which can't play my game, so I could at least see what's happening. Sorting the device list they are all OpenGL 2.0 devices with Mediatek or Spreadtrum CPU. I got reports from users in Google Play arguing they can't start to play my game due to a crash.Īt first I though it could be a low device problem, but they can play other games with a much higher requirements.
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